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This program is is an introductory program that teaches the creation of 3D models, scenes, textures and animations through hands-on exercises and projects. With a heavy focus on portfolio development, this program demands your fullest creative effort to get the most out of it.

With the skills learned from this program, you could become a texturer or modeler, a light-specialist, an entry-level animator, or a jack(or jill)-of-all-trades! You could even be a set-designer for a virtual movie or television commercial.

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Equipment Full multimedia, internet-ready computer that meets or exceeds the requirements of the newest industry-standard software; yours to keep on the successful completion of your program. Software Each student receives personally registered educational versions of the software required for this program, which includes Windows, Microsoft Word & Access. Click here for more details
careers
The skills learned in this program might help you find a position at a company creating games for the PC or for independent gaming platforms. 3dstudio max is the preferred software for creating animation for television broadcast studios, and it has a large share of the market in film special effects.
time table
Duration: 52 weeks, 1040 hours (Based on a 20-hour work week)
Week Hours Assignment Exams Subject (Click for more detail)
1-3 60 4 1 Computer Concepts & Basic Communication
4-5 40 8 1 Windows
6-7 40 5 1 Internet Basics
8-15 160 8 2 Imaging I: Adobe Photoshop
16-28 260 9 1 3D I: Modeling
29-39 220 7 2 3D II: Animation & Materials
40-52 260 10 2 3D III: Cameras & Special Effects
Summaries
Computer Concepts Computer Concepts introduces key terminology and technology associated with computers. » Back to Program Time Table Windows We'll teach you the workings of the latest Windows operating system, including using the desktop, managing files and folders, and using the Windows Help & Support. » Back to Program Time Table Internet Basics Provides a step-by-step introduction to all aspects of the Internet. Topics covered include browsers, searching techniques, and email. » Back to Program Time Table Imaging I: Adobe Photoshop Photoshop is a powerful imaging tool that is useful for creating textures for 3D models, and manipulating final renders. You’ll learn the basics of this software including layers, masks and photo restoration & repair. » Back to Program Time Table 3D I: Modeling Study the concept of 3D space and the complexities of 3dsmax software. Learn the building blocks of modeling including modifiers, NURBS, low-poly techniques, organics, architecture, lofts and more. » Back to Program Time Table 3D II: Animation & Materials Learn to use the material editor to create the textural skins for your models. Topics include UVW mapping, pelt mapping, Ink ‘n’ Paint, texture baking, vertex colour and normal projection mapping. Explore animation techniques such as keyframing, 3dsmax’s graph editors, and using constraints & controllers. » Back to Program Time Table 3D III: Cameras & Special Effects Delve into the world of special effects, including particle systems, explosions, creating mechanical movement, and simulating natural forces and environments - such as snow, wind, and gravity. Learn to light your scenes with basic lights and radiosity. Work with virtual cameras and special renderers, and use dynamics such as hair & cloth, reactor and rag doll.

 

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