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What 3D software packages are there? There are two major software packages used in the 3D industry, called 3ds max and Maya, and although developed separately, both are currently owned by a company called Autodesk.
Above are screenshots of both pieces of software. On the left is 3ds max, and on the right is Maya. In both we have four main windows, called viewports, which allow the illusion of 3d space on a flat screen. Across the bottom are the animation timeline tools, and on the right in both packages is a set of contextual panels. There are major and minor differences, but rest assured that if you learn one piece of software, the other will seem familiar once you look at it. It's also important to note that the interface in both programs is highly customizable - it's possible for each to emulate the other!
As you can see, the two major software packages are quite similar. That's because the tools an animator needs don't change, even when the software does. Both packages are excellent at their jobs and the choice of software is really up to the individual animator or company.
Some of the animation controls in 3ds max.
Some of the animation controls in Maya.
Each piece of software offers short, basic tutorial movies to new users. Maya:
And 3ds Max:
One of the major ways the two pieces of software differ is in their handling of the look of an object - its material, shading, or texture. Maya's shaders are much more complicated than 3ds max's. You can create equally sophisticated looks from both software packages, but they’re done in a very different manner.
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