
With the 3D Game Artist diploma program, you’ll be learning about the Game Industry, 3D Modeling for Games using Autodesk 3dstudio Max 2008 (including low-poly and subdivision theory), UV Mapping, Game Textures using Adobe Photoshop (including visual effects), ZBrush by Pixologic, Normal Mapping & Texture Baking, how to import your 3D assets into a game engine, and how to set up and display your work in an online portfolio for employers.
This program is an introductory program that teaches the creation of 3D models, scenes, textures and animations through hands-on exercises and projects. With a heavy focus on portfolio development, this program demands your fullest creative effort to get the most out of it.
With the skills learned from this program, you could become a texturer or modeler, a light-specialist, an entry-level animator, or a jack(or jill)-of-all-trades! You could even be a set-designer for a virtual movie or television commercial.
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Equipment
Full multimedia, internet-ready computer that meets or exceeds the requirements of the newest industry-standard software; yours to keep on the successful completion of your program.
Software
Each student receives personally registered educational versions of the software required for this program, which includes Windows, Microsoft Word & Access.
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In development of this program, we took our cue from the game industry itself, building a program that would ensure successful graduates a shot at entry-level employment. The curriculum is therefore based on the requirements listed in actual employment ads for these jobs from companies such as Bioware, Blizzard Entertainment, and the Walt Disney Company.
In the category of Game Art & Animation, the leading Game Industry Salary Survey results are as follows:
Average salary for < 3 years experience: $42,672
Average salary Across all experience levels: $65,107
The sheer number of game studios (84 in Canada, over 650 in the United States) and the ever-increasing demand for new games, especially with the release and explosion of the third-generation consoles this past year (for instance, there are over 18 million XBOX 360s sold), seem to ensure a requirement for this type of junior game artist for a long time to come.
Duration: 52 weeks, 1300 hours (Based on a 25-hour work week)
The Game IndustryAn introduction to the workings of the gaming industry to give the student an idea of the different roles in the industry and how this program will prepare them for employment.
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Introduction to 3ds MaxAn introduction to using the 3ds Max software in preparation for entering the more advanced modules ahead. The student will become comfortable with the convoluted User Interface of the software through constant practice at low-level exercises.
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3D Modeling for GamesA comprehensive undertaking of the game-specific modeling techniques used in a game studio. This module consists of modeling theory and a hands-on proprietary tutorials lab designed to give the student the correct workflow for game modeling, along with a final project allowing the student to create an original project.
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UV MappingAn introduction to UV Mapping. This module consists of UV Mapping theory and a hands-on proprietary tutorials lab designed to give the student the correct workflow for UV Mapping, along with a final project allowing the student to create an original project.
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3D Game TexturesAn introduction to the creation of 3D game textures using Adobe Photoshop. This module consists of texturing theory and a hands-on proprietary tutorials lab designed to give the student the correct workflow for game texturing, along with a final project allowing the student to create an original project.
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ZBrushA comprehensive introduction to working with ZBrush. This module is delivered via video tutorials on DVD, supplemented by a hands-on proprietary tutorials lab designed to give the student the correct workflow for high-poly modeling with ZBrush, along with a final project allowing the student to create an original project.
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Normal Mapping & Texture BakingAn introduction to creating Normal Maps for giving low-poly models the appearance of high-poly models. This module consists of Normal Map and Texture Bake theory and a hands-on proprietary tutorials lab designed to give the student the correct workflow for game modeling, along with a final project allowing the student to create an original project.
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Technical KnowledgeA comprehensive content theme which teaches the specific technical details required in the gaming industry. This module includes previewing assets created earlier in the program – models, textures, etc. – within a 3D game engine.
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Portfolio DevelopmentA step-by-step presentation of guidelines and real-world inspiration for creating an online portfolio of work, geared towards earning the student employment by showing a prospective client or employer their talent and experience.
Now What?
You've seen the benefits. We've proven the value. Now you should harness the power of an education and apply online, immediately, below.
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