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3D Game Artist Diploma Program

Our NEW 3D Game Artist program will give you all the skills necessary to apply for a job such as 3D Background Artist, 3D Artist, or Environment Artist – in just 52 weeks!*


The course materials are based on the requirements listed in actual employment ads for these jobs from companies such as Bioware, Blizzard Entertainment, and the Walt Disney Company.


You’ll be learning about the Game Industry, 3D Modeling for Games using Autodesk 3dstudio Max 2008 (including low-poly and subdivision theory), UV Mapping, Game Textures using Adobe Photoshop (including visual effects), ZBrush by Pixologic, Normal Mapping & Texture Baking, how to import your 3D assets into a game engine, and how to set up and display your work in an online portfolio for employers.


The 3D Game Artist diploma program is one with a tight focus for those who’ve already chosen their specialty, people who’ve seen enough to know they want IN to the gaming industry. “In” in this industry means on the ground floor, working to specifications to create background models and textures. 


In this program, exploring the software takes a back seat to the technical aspects required in a real live job, such as creating models based on provided concept artwork and model sheets while adhering to the polygon & texture budgets established for the production. We’re especially proud to be bringing on a ZBrush modeling module as it has become a very important part of the 3D workflow.


The program is in development and we expect it to be enrollable in the spring of 2008.
*Pending Department of Education Approval.

It's here! Sign up Today »

 

 

 

 

 

 

 

3d Game Artist Example

3d Game Artist Example

3d Game Artist Example

3d Game Artist Example

3d Game Artist Example
Artwork by Evan Smith

 

 

 

 

 

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