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We'll be featuring a different student profile here periodically in the hopes of giving prospective students a feel of what it's like to be a student at DArTT.
March 21, 2008: Alejandro was recruited to be a 3D Artist with Hydrant Studios Inc., working on XBOX 360 titles. Congratulations Alejandro!
Q. What drew you to the courses at DArTT?
Also, the idea of study at my own pace and schedule seemed perfect for me because I do a lot of freelance work and cannot be in a classroom all day.
I got the chance to learn new artistic techniques, explore different styles and practice new digital art software.
In the program I learned not only artistic skills and techniques, but, project management and several other skills necessary for working in a professional environment.
What I really loved about the course was challenging myself and pushing myself to higher levels of creativity. With this kind of course, you become your own critic, but more importantly you become your own competition.
Although you work on your own, you always have instructors available to help with constructive input on your work along with suggestions and answers to all your questions.
I really appreciated all the support that I received from my instructor, Gayle, who was always there for me. I was really impressed by the sincere care of the instructors.
To obtain the position you want requires lots of patience and hard work. Having relevant contacts is also essential.
For me, networking is the best and most effective tool to acquire a good job. Contacts allow you to make people aware of your talent and skills.
Although the arts and design fields are very competitive, there are great jobs. However, there is a great deal of competition to get the same job.
Having a portfolio that stands out from the crowd to a recruiter will make your job-hunt easier.
We also work on special effects for films and animated shows. It is awesome to work with such a group of talented artists who are always eager to push the envelope just a little further.
As a 3D artist at Hydrant, I am responsible for concept development (character and environment assets), 3d modeling, texturing, sculpting and preparing the assets to be rigged and animated.
My tasks are always different from project to project. One day I can be working on a vehicle or a building and the next day I can be making a three-legged creature from a fantasy swamp.
The program was not more difficult but it was much more different than in-class learning.
Computers have significantly evolved and altered the way I work since I completed my degree. I endeavor to adapt my “Old School” methods to ever-changing technological advances. Web Design
Alejandro Mendoza
Video Game Art & Illustration
Web Design
3D Character Animation
Artwork by Alejandro Mendoza |
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